Even beyond that, they will be fairly scarce given their usefulness. You don't just pick up a fistful of diamonds at your local magi-mart you have to find a seller, which - like finding a vendor for any magic items - could take time and effort. So the party has access to them about that often. In a world where diamonds can be used to bring people back from the dead, that's going to be the main thing they are known for they are rare spell components. I don't have diamonds appear interchangably with other gems in treasure hoards I treat them more like magic items, since that is practically what they are. I was curious how these gem stone components are used in your world? Are there diamond merchants everywhere? Do you have your own house rules? Do you make your players role play finding gems? Do you use GP limits on towns to prevent the PCs from buying 25000gp of diamonds in a small town for their "True Ressurection"? I think this is mechanically a flavor change as I expect most of us use gems as a fluid high end currency anyway. So I considered the following house rule for my game: if the spell lists a gem stone component, *any gem or collection of gems* with the appropriate value will suffice. bookkeeping and expectations of players). Assigning variable prices to diamonds of course solves this problem while introducing new ones (i.e. However, sticking to this table means diamonds are worth 5000gp, and most of the time one doesn't want to use an entire 5000gp gem when a smaller, cheaper one would do. you get 3 moonstones, 1 jade, 2 pearls, and a ruby) and easy lookup of value when it comes time to appraise/sell or use in a component or magic item. I use gems as treasure a lot and I use the tables on page 134-135 of the DMG to add flavor to hoards (i.e. For instance, diamonds (or diamond dust) of a particular value are needed for a variety of spells. Most of these components require gems (or gem dust) worth some particular value. Many spells have material components that cost money. Please instead reply in the ongoing threads rather than making new ones.įeel free to add to the community resource folder and the resource list. Limit Direct Response Posts - New posts that could reasonably serve as a reply to a different post that is in the top 40 of “Hot” may be removed by the moderators at their discretion. No low-effort/OC/image posts - Official sources, homebrew images, and new information/product photos are the exception. No D&D Beyond content sharing posts - DDB Content sharing is restricted to the weekly thread which you can find here For info on how to filter by flair on various apps and sites click here. For more information on which flair to use check here. Limit Homebrew - You may only post one new homebrew thread per day.Īll posts must be flaired - Submissions should be flaired with an appropriate flair. Limit self-promotional links - Any self-promotional external links (such as blogs, storefronts or Kickstarters) must be related to D&D and posted no more than once every 14 days. Text memes should be relevant to discussion. Use clear, concise title names - Titles must be clear, concise, and not worded in a misleading fashion.ĭo not post memes or joke posts - Meme images should be posted on /r/dndmemes. Do not suggest ways for such material to be obtained. Please respect the opinions of people who play differently than you do.ĭo not suggest piracy - Any non-fair use posts containing closed content from WotC or any third party will be removed. Please join us on our discord, and our new Lemmy server:īe civil to one another - Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.
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